Reus 2, the sequel to the 2013 strategy game where players control giants, has kicked off its first public demo.Paris-based publisher Firesquid confirmed that the demo version of Reus 2 went live for Steam Strategy Fest. The event will run from August 29 to September 4.
The Strategy Fest edition of Reus 2 has a playtime of 45 minutes to 1.5 hours. The early demo introduces players to the core gameplay, including a tutorial and a limited set of planned content, such as three biomes and three giants.
In addition, developers have incorporated the feedback they gathered during its latest playtest into the demo version.
We used the feedback from the last playtest to hone in on some important aspects of the game. For the sake of the demo, we did remove some features that were still too rough on the edges to play,
said Adriaan from Abbey Games.
Abbey Games is the Dutch studio that developed the first game.
Last May, Firesquid announced the development of Reus 2 during the 10th anniversary of the first game's release. Dutch game studio Abbey Games will still lead the development of the sequel.
Similar to its predecessor, Reus 2 combines god-game elements with planet management. In it, players become giants who nurture their plants and guide humanity.
The upcoming game, however, will introduce new features and mechanics. According to the developers, Reus 2 will allow players to create multiple planets.
The launch date of the game's full version has yet to be revealed. However, developers said it would contain more content. This included new and familiar giants.
Reus first came out in 2013. The game received positive reviews from gamers and some critics. While praising its visuals and potential, other game experts felt disappointed over its mechanics.
They pointed out that Reus lacked replayability and that its gameplay needed improvement.
For Reus 2, developers promised to expand on the original game's features and offer more variety and replayability.
