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Uncanny Valley

6.9
•2017•
Teen
Uncanny Valley
Uncanny Valley

Platforms


  • PC
    Apr 23, 2015

    NA
    playscore
    NA
    0 Critics
    6.4
    248 Players
  • PlayStation 4
    Feb 07, 2017

    6.9
    playscore
    6.2
    4 Critics
    7.3
    4.11K Players
  • Xbox One
    Feb 10, 2017

    6.5
    playscore
    5.8
    4 Critics
    6.1
    82 Players
  • Nintendo Switch
    Dec 25, 2018

    NA
    playscore
    NA
    0 Critics
    NA
    0 Players
  • PS Vita
    Feb 07, 2017

    NA
    playscore
    NA
    0 Critics
    8.5
    128 Players

17 critic reviews · 0 community reviews across all platforms

Critic Reviews


  • I have never been too into survival horror games, but have played and really enjoyed some over the years. I was hoping that Uncanny Valley would be one of the good ones. For me, it failed to do so–it wasn’t terrible but the lack of a linear storyline made it more confusing than enjoyable for me. Fans of horror survival games may enjoy it more; however, casual players of the genre may want to wait for a price slash.
    Heath Shusterman-Zimmerman · Jan 31, 2019
    Reviewed on Switch
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  • Uncanny Valley’s desire to hark back to the simpler days of survival horror is commendable, especially in those early moments where you’re flitting between abstract nightmares and a security job that feels increasingly isolated. However, the sheer openness of its non-linear plot means it’s all too easy to jump large sections of the story as you stumble on one of the game’s secrets too early on.
    Dom Reseigh-Lincoln · Dec 24, 2018
    Reviewed on Switch
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  • Uncanny Valley feels like a lot of good ideas poorly executed. While it may hold your interest for one play-through it’s hard to recommend sticking around much longer than that in order to really piece it all together. While the Switch version adds a nice on the go factor to the game. it’s so hard to see what’s going on that it makes more sense to play it on your big screen – making your choice of console irrelevant if that was the reason for playing on the Switch.
    Phil Neyman · Dec 24, 2018
    Reviewed on Switch
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  • Uncanny Valley has strong presentation and an interesting story to tell but it’s held back by bad execution and cumbersome controls. The repeat playthroughs — while they do flesh out the story some more — didn’t make the game more enjoyable, but more frustrating as I tried to assemble a story that didn’t need to be told in a disjointed manner.
    Anthony Bacchus · Feb 22, 2017
    Reviewed on XB1
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  • Uncanny Valley remains a genuinely creepy and interesting indie horror experience, and one that should be applauded for its unique consequence system which melds together environment exploration with slight roguelike elements. Armed with your trusty flashlight, a couple of seven-minute shifts, and plenty of macabre imagery presented in pixelated fashion, Uncanny Valley never failed to scare or surprise me with everything – other than its finale.
    Aaron Potter · Feb 14, 2017
    Reviewed on PS4
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  • Thanks to its patchy transition to console and a mystery that’s more trouble than it’s worth to properly uncover, Uncanny Valley is a hard game to recommend. What the developers were striving for is obvious and it’s commendable that a small studio would even try it to begin with, but the actual execution of their ideas will likely leave you frustrated.
    Jimmy Donnellan · Feb 09, 2017
    Reviewed on XB1
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  • I only wish that Uncanny Valley felt more polished. A lack of guidance should feel like a conscious design choice, yet here it just feels unintentional. These bits of confusion prove to be major hurdles in actually progressing in the game. It’s a shame because once you actually get over them, there’s a solid game underneath.
    Bryan Cebulski · May 09, 2015
    Reviewed on PC
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  • Despite its basic (although attractive) appearance and light storytelling, I was eager to see where the game was going beyond the 'man gets new job in creepy building' setup. Bad stuff was clearly happening around my security guard's place of work, and suddenly I was in a Stepford Wives scenario. I hadn't made it through to the ultimate conclusion, but I had seen an ending – a disturbing, grim and bloody one. It was enough for me. I could have done things differently, seen more, achieved a better outcome, but I didn't feel compelled to. Uncanny Valley may not be the biggest adventure, or the best, but I was satisfied with how things turned out.
    Steven Burns · Apr 29, 2015
    Reviewed on PC
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  • It's a game that rewards you for being better on the next attempt, which means a lot of players will get that same jarring and incomplete experience as I did, early on, only for it to be replaced by waning interest as repetition sets in. I wanted to enjoy Uncanny Valley, especially with its opening concept and jump scares, but despite all the assurances and hard work with those patches, it just wasn't to be.
    Stephen Turner · Apr 27, 2015
    Reviewed on PC
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  • The story has enough intrigue to get the adventure started, but unfortunately Uncanny Valley just isn't worth it to replay multiple times in order to achieve the different endings.
    Josh Di Falco · Jun 11, 2017
    Reviewed on Vita
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View all 17 critic reviews
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Community Reviews


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About the game


You play as a security guard named Tom at a remote facility. He's in charge of the night shift, while his lazy partner Buck is in charge of the day shift. Nights are long, so Tom starts exploring the facility and finds things he shouldn't. The story plays a huge part in the game, so saying anything more would be a major spoiler.

Developer: Cowardly Creations