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Portal 2

Valve Corporation · Apr 19, 2011

PC · PS3 · Xbox 360

Everyone10+

About

Players take the role of Chell in the single-player campaign, as one of two robots - Atlas and P-Body - in the cooperative campaign, or as a simplistic humanoid icon in community-developed puzzles. These four characters can explore and interact with the environment. Characters can withstand limited damage but will die after sustained injury. There is no penalty for falling onto a solid surface, but falling into bottomless pits or toxic pools kills the player character immediately. When Chell dies in the single-player game, the game restarts from a recent checkpoint; in the cooperative game, the robot respawns shortly afterwards without restarting the puzzle. The goal of both campaigns is to explore the Aperture Science Laboratory - a complicated, malleable mechanized maze.

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Scores by platform

PlatformCriticGamerPlayscore
PCCritic 9.8 (10 critics)Gamer 9.79.2
PlayStation 3Critic 9.4 (16 critics)Gamer 9.29.1
Xbox 360Critic 9.4 (17 critics)Gamer 9.09.0

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