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Portal 2

9.2
•2011•
Everyone10+
Portal 2
Portal 2

Platforms


  • PC
    Apr 19, 2011

    9.2
    playscore
    9.8
    10 Critics
    9.7
    183K Players
  • PlayStation 3
    Apr 19, 2011

    9.1
    playscore
    9.4
    16 Critics
    9.2
    8.76K Players
  • Xbox 360
    Apr 19, 2011

    9.0
    playscore
    9.4
    17 Critics
    9.0
    98.2K Players

29 critic reviews · 205 community reviews across all platforms

Critic Reviews


  • Portal 2 couldn't be Portal, but it's the next best thing. It's a longer, funnier, more emotional plummet through Aperture's perplexing laboratory, and its meticulous detail, perfect pacing, and kinetic, mind-expanding puzzles make it a blazingly memorable experience. It's so damn memorable, already feel nostalgic about it.
    Tyler Wilde · Jun 25, 2012
    Reviewed on PS3, X360
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  • Portal 2 is, without a doubt, one of the best games ever made. It's a game that not only seamlessly blends puzzle and adventure elements together, but makes a name for itself as a true "comedy" game, where witty dialog and laugh-out-loud concepts have been given an equal billing with the gameplay itself.
    Jim Sterling · May 21, 2011
    Reviewed on PC
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  • Considering the success of the original game, there were high expectations for Portal 2 and at the end of the day it has it all. A great story, great characters, awesome presentation, addictive multiplayer, and overall great gameplay. Portal 2 is a first class experience and has significant legs that will keep you coming back. It is definitely one of this year’s best games.
    Shad Forsyth · May 07, 2011
    Reviewed on X360
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  • Between the marvellous story, perfect pacing, evolving/subtle soundtrack, challenging but not frustrating puzzles, and one of the absolute best ending sequences the likes of which may never be seen again, there is literally nothing to complain about this game. And that is only talking about the single player campaign – the social gamers amongst us will be completely satisfied after running through the co-op story with a friend (or even complete stranger!).
    Paulmichael Contreras · Apr 28, 2011
    Reviewed on PS3
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  • Portal 2 is outstanding, really, a top-to-bottom success from one of our best developers, and 90 percent of me is completely delighted I got to take the journey. But in the process of falling in love with Portal 2, I lost something kind of magical about Portal 1.
    Justin McElroy · Apr 20, 2011
    Reviewed on X360
  • The sense of novelty is diminished, but the thrill of exploration and puzzle-solving is still intoxicating, and it's amazing how Portal 2 manages to tell a better story with disembodied voices and spherical robots than most games can with full-on humans. Your return to Aperture Science is a joyful one in this immensely appealing, laugh-out-loud funny, and thoroughly satisfying sequel.
    Chris Watters · Apr 19, 2011
    Reviewed on PS3, X360
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  • I think you knew all along this was going to be great. Fantastic, even. All the same, I don't think you'll be prepared for it being this good. I may have buttoned my lip in terms of concrete spoilers, but a mere ten minutes here will yield more memorable moments than you're likely to squeeze out of the entirety of most other games this year. In all aspects of its design, Portal 2 is genius.
    Jamin Smith · Apr 19, 2011
    Reviewed on PC, PS3, X360
    Read full review
  • Despite being so much bigger than the original, I actually felt a little melancholy once Portal 2 was over, simply because it's so rare to find a game this smart, this funny, and this rich with detail. It elevates Portal from an odd, memorable experiment to one of the most significant series in Valve's stable with a unique voice and an incredible level of quality that all developers should aspire to.
    Ryan Davis · Apr 19, 2011
    Reviewed on PC, X360
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  • The biggest problem with Portal 2 is familiarity. Inevitably, it doesn't feel quite as magical as it did the first time you linked two portals together, chucked a cube through them and got that little buzz of achievement from completing a physically impossible puzzle. Like the first time you played an FPS, it's a thrill that can't be recreated.
    Jon Hicks · Apr 19, 2011
    Reviewed on X360
  • If you're strictly into action its slow, plodding, calculated pace will be a turnoff. Yet, somehow Valve has managed to make a puzzle game that will make your pulse rise with a never ending daisy chain of positive reinforcement. It's bigger, more polished, and feels like a full-fledged game instead of an experiment, and we highly recommend it to any player ready to leave their comfort zone and feel smart in the process.
    Game Trailers · Apr 19, 2011
    Reviewed on X360
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Community Reviews


View all 205 community reviews

About the game


Players take the role of Chell in the single-player campaign, as one of two robots - Atlas and P-Body - in the cooperative campaign, or as a simplistic humanoid icon in community-developed puzzles. These four characters can explore and interact with the environment. Characters can withstand limited damage but will die after sustained injury. There is no penalty for falling onto a solid surface, but falling into bottomless pits or toxic pools kills the player character immediately. When Chell dies in the single-player game, the game restarts from a recent checkpoint; in the cooperative game, the robot respawns shortly afterwards without restarting the puzzle. The goal of both campaigns is to explore the Aperture Science Laboratory - a complicated, malleable mechanized maze.

Developer: Valve Corporation