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TowerFall Ascension

8.5
•2014•
Everyone10+
TowerFall Ascension
TowerFall Ascension

Platforms


  • PC
    Mar 11, 2014

    8.5
    playscore
    8.7
    10 Critics
    9.2
    2.33K Players
  • PlayStation 4
    Mar 11, 2014

    8.2
    playscore
    8.5
    12 Critics
    8.3
    31.5K Players
  • Xbox One
    Jan 25, 2017

    NA
    playscore
    NA
    0 Critics
    NA
    0 Players
  • Nintendo Switch
    Sep 27, 2018

    NA
    playscore
    NA
    0 Critics
    NA
    0 Players
  • PS Vita
    Dec 15, 2015

    NA
    playscore
    NA
    0 Critics
    8.7
    209 Players

32 critic reviews · 7 community reviews across all platforms

Critic Reviews


  • With numerous maps, characters, and an engaging single-player mode, TowerFall is a deep experience and one that's worth having in the Switch library when company comes over. TowerFall started off its life as one of the sole shining stars of a doomed Ouya platform, but now it ends its life in front of a massive Nintendo Switch install base. And this star shines as brightly as ever.
    Ozzie Mejia · Sep 27, 2018
    Reviewed on Switch
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  • TowerFall is best as a competitive local multiplayer game and if you’re commonly in the situation of having friends around to shoot some arrows at, it’s a must-play. If you’re not, it’s a harder sell. No online play holds it back a bit and while the single-player elements are deeper than you might expect, it’s not necessarily enough to stand alone. That being said, TowerFall is an outrageously incredible local multiplayer game, quite possibly one of my favorites of all time.
    Neal Ronaghan · Sep 27, 2018
    Reviewed on Switch
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  • Towerfall sets the standard for excellence in local multiplayer, creating a fun and endlessly replayable experience that’s sure to be a blast every time you play. Although the single-player content is a bit thinner than we’d like and the omission of online may be disappointing to some, we’d argue that there are few games that better exemplify the unique multiplayer strengths of the Switch.
    Mitch Vogel · Sep 26, 2018
    Reviewed on Switch
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  • TowerFall Ascension is multiplayer madness at its finest. The game's simple single screen, arcade combat allows for new and experienced players alike to quickly start up and let the fun begin. It's fast, fluid, and fun. The only downside is the game is predominantly focused on its local-only multiplayer mode, and while there is some single player content, it is not nearly as exciting. The game is a must-own for PlayStation TV owners looking for local gaming experiences, but otherwise it falls flat on the Vita.
    Brad Gruetzmacher · Jan 07, 2016
    Reviewed on Vita
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  • Arguments about lag are moot if you just don't often have four friends around to play it. I'm not even good enough to take real tactical advantage of the low latency—decaying synapses are my bottleneck. But I can still feel that crisp, tactile, instant response. It feels good. It feels right. When a game is this precisely considered, so exactly tuned in every part, then forget the convenient compromises of netcode—play it how it wants to be played.
    Marsh Davies · Mar 27, 2014
    Reviewed on PC
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  • TowerFall Ascension is a game that relies heavily on your social life. The mechanics are entertaining, the presentation is charming, and the whole affair is top fun – assuming that you have some friends to play with. The lack of an online option is a great shame, but don’t let that deter you from the Quest mode, which is still good fun played solo. You’ll need pals to get the most out of this package, though, as multiplayer is where the release really shines.
    Marcello Apostolico · Mar 27, 2014
    Reviewed on PS4
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  • IGN

    IGN

    8.9
    TowerFall Ascension is a fun and approachable battle royale that makes excellent use of its deceptively simple retro looks and classic arcade platforming style. Every second is a mad scramble for ammo, powerups, and survival that, while sadly limited to local play only, kept my group of four players glued to their controllers with its highly competitive action. Even the single-player and co-op Quest mode is worth playing to practice your skills before going into battle.
    Jose Otero · Mar 25, 2014
    Reviewed on
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  • Edge

    Edge

    8.0
    The drawback of this system is that it is confusing. ...It does not ultimately prevent experienced players from enjoying the game, but early on the frustration can dull TowerFall’s lustre. ...The lack of online multiplayer means that those who can’t gather a group of friends in front of their screen will miss out on the game’s best feature, but TowerFall still does an admirable job of providing plenty to do in its absence.
    Edge Staff · Mar 25, 2014
    Reviewed on PS4
  • It's not just the pixel-art graphics, but the entire feel of TowerFall that makes it addictive. In every moment, you must gauge how many arrows you have, where the last arrow landed, where enemies (or friends) will drop in and how many shots it will take to obliterate the nearest threat. It's a whole-brain game with minimal controls, and it's the most fun I've had with a bow and arrow since The Year Of The Bow – or even the 1980s.
    Jessica Conditt · Mar 13, 2014
    Reviewed on PC
  • TowerFall Ascension is one of those games that rewards you for sharing it with your friends. But instead of group hugs and chummy laughter, everyone will experience moments of intense panic, satisfying victory, and shots to the head that can be as competitive or as lighthearted as you want. Its single-player modes are limiting, but they’re great ways to kill time until your friends drag themselves over to your place. They’ll soon find out it was well worth the trip.
    Giancarlo Saldana · Mar 11, 2014
    Reviewed on PS4
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View all 32 critic reviews
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Community Reviews


    About the game


    TowerFall is an archery combat platformer for up to 4 players.

    It's a local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but combat is fast and fierce. It's best played competitively with friends, cross-legged on the floor within punching distance of each other.

    Developer: Matt Thorson