
Notebook Artillery
Austin Ivansmith Games · Nov 5, 2020
About
Once upon a time in the late 20th century AD, near the turn of the penultimate decade of the millennia, a magical confluence occurred in Middle School Macintosh computer labs across the globe: Artillery.
Infamously known by teachers as the scourge of attention -- countless students spending entire computer lab periods firing cannons at each other instead of writing English assignments. The temptation too great, no child could refuse the siren's call of the game's accurate physics model and competitive nature.
Notebook Artillery is a love letter to hours wasted playing video games in Middle School computer labs instead of working on class assignments. And sure, maybe if I would've spent more time paying attention in class and less time playing video games I wouldn't be making indie games as a means to pay off insane amounts of student debt. But hey, its 2020 and maybe this can be one last beacon of hope for myself and everyone who loves this kind of game.
Players choose their "firing angle" and "powder amount" to fire cannonballs at opposing player's towers, or break floating targets in a solo player target practice mode. The randomly generated stage layouts will change strategy from round to round, and wind strength has an effect on a cannonball's trajectory which players must account for. Its simple arcade-simulation-action, fun for all ages, with completely hand drawn game art running at a gorgeous 4K. It's like you're looking directly into a Trapper Keeper and the imagination of every middle school kid. Whats not to love?
Scores by platform
| Platform | Critic | Gamer | Playscore |
|---|---|---|---|
| PC | No critic reviews yet | No ratings yet | |
| Nintendo Switch | No critic reviews yet | No ratings yet |
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