

Platforms
- PCJul 26, 2012NAplayscoreNA0 Critics6.3603 Players
- PlayStation 3Jun 5, 20126.5playscore5.78 Critics6.8250 Players
- Xbox 360Jun 5, 20126.2playscore5.318 Critics7.41.82K Players
26 critic reviews · 1 community reviews across all platforms
Critic Reviews
- The heavy-handed resistance fighter clichés eventually shift into more agreeable heavy-handed sci-fi fluff, but Inversion mars its average combat with repetition, continual player shepherding and a bullish determination to break up its flow. It's also hard to recommend at full price, with completely forgettable multiplayer deathmatches doing little to extend the short campaign.
Phil Savage · Sep 11, 2012 Reviewed on PCRead full review - There’s an overall level of polish to Inversion that shows a developer improving its skillset. Though the game never fully stretches its ambitious premise beyond the confines of the cover shooter genre, it’s a game with the noblest of intentions: to provide wall-to-wall, or, rather, floor-to-ceiling, entertainment.
Edge Staff · Jul 11, 2012 Reviewed on X360 - In the end, you will likely finish the game in about seven to nine hours, but you’ll still feel like you didn’t play it. It is that forgettable. Enemy AI is practically non-existent. Sounds are terrible, and multiplayer, including co-op just feel tacked on as a selling point. My advice, rent before buying, but do at least give it a rent.
Cuguy · Jul 04, 2012 Reviewed on PS3Read full review - Some of the rehashed boss battles in the latter third of the game can run long, and the multiplayer is a total throwaway. But the game mostly nails its 30 seconds of fun, and the vistas can be truly dazzling at times. Once you adjust to how ponderously it moves along and dial into the possibilities the gravity gameplay affords, it becomes something memorable, even if it never quite becomes spectacular. And we have no shortage of “spectacular” in this business, while we have a serious deficit of “memorable”.
Vince Ingenito · Jun 21, 2012 Reviewed on X360Read full review - The concept of manipulating gravity and shifting planes has plenty of promise, but it just doesn’t materialize in any way substantial enough to truly make a difference. Also, the game’s campaign has a story that just moves from one event to the next with few developments and online multiplayer is hurt by lengthy matchmaking times and too few available opponents. Inversion just doesn’t have enough new features or captivating gameplay to emerge from the crowd, despite being an otherwise solid shooter.
Nick Michetti · Jun 19, 2012 Reviewed on PS3Read full review - As I mentioned earlier, the greatest praise I can offer Inversion is that it works. Nothing's flat-out broken, and a few anti-grav setpieces even provide momentary (though incredibly fleeting) thrills. That aside, Inversion is so generic that I'd sooner recommend just about any other of gaming's numerous cover-based shooters ahead of it – especially since its anti-gravity mechanic barely even factors into the grand scheme of things.
Nathan Grayson · Jun 18, 2012 Reviewed on X360 - Inversion is a hodgepodge mix of features culled from other games, and it squanders its chance to set itself apart by failing to incorporate the Gravlink device as something more than a gimmick. You can't alter the environment at will or even manipulate your choice of objects outside of a select few pieces of junk. It is yet another game with potentially interesting mechanics that fail to deliver on their promise, making Inversion's approach to gravity feel more plodding than liberating.
Game Trailers · Jun 13, 2012 Reviewed on PC, PS3, X360 - With more polish and better use of its gravity gimmicks, Inversion could have been something truly special. And even without that, Inversion could have been a great way to waste a weekend, if only the developers hadn't let the campaign go off the rails toward the end. Instead, what we're left with is two-thirds of a campaign that competently rips off Gears of War, and some multiplayer modes that aren't bad. That's not enough to justify a rental, much less a $60 purchase.
Robert VerBruggen · Jun 12, 2012 Reviewed on X360Read full review - Flashes of genuine brilliance occur during its most inventive segments, and I can tell that the team behind it really did care about what they were doing but lacked enough of something -- be it money or skill -- to see Inversion become an exciting prospect. Perhaps it was believed that it had to stick to formula in order to be successful, or maybe those in charge just didn't know how to capitalize on its own ideas. All that matters is that there's a lot of heart in Inversion, but absolutely nothing going on the brain department. There is desire, with absolutely no thought.
Jim Sterling · Jun 12, 2012 Reviewed on X360Read full review - Inversion won’t win any awards for innovation, but once you push past the rubble and get into the meat of the experience, it’s built on a surprisingly strong foundation that gets more right than wrong—more than I can say for several of this year’s more polished action titles. If you think you might like it, I’d highly suggest ignoring all the negative hype and giving it a try.
Brandon Justice · Jun 12, 2012 Reviewed on PS3Read full review
Community Reviews
- Rated on PC
About the game
Set in the near future, the tranquil peace enjoyed by mankind shatters with an unforeseen invasion by an unknown enemy called the Lutadore. Armed to the teeth with futuristic gravity-controlling weapons, the Lutadore easily overrun the city's defenses. Unbeknownst to all, mysterious anomalies have surfaced in conjunction with the invasion. Random regions in the city have entered zero gravity or have suffered vector changes, throwing the world into topsy-turvy chaos. Assuming the role of Davis Russel, a hotheaded 28-year-old cop, or Leo Delgado, Davis’ neighbor, players will embark on a journey through the disorienting war-ravaged, gravity twisted streets of their home town and beyond, to find Davis' missing child.










