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F.E.A.R. 2: Project Origin

8.0
•2009•
Mature
F.E.A.R. 2: Project Origin
F.E.A.R. 2: Project Origin

Platforms


  • PC
    Feb 10, 2009

    8.0
    playscore
    8.1
    10 Critics
    8.2
    4.14K Players
  • PlayStation 3
    Feb 10, 2009

    7.8
    playscore
    8.0
    9 Critics
    7.9
    1.48K Players
  • Xbox 360
    Feb 10, 2009

    7.8
    playscore
    7.6
    10 Critics
    8.5
    29.2K Players

16 critic reviews · 9 community reviews across all platforms

Critic Reviews


  • The multiplayer seems to be an afterthought. The game smartly uses a unique points-based system for selecting your weapon load, but the six vanilla multiplayer modes, limited weapon selection, and lack of a serious progression system keep this from being a destination. After the embarrassment of The Perseus Mandate, F.E.A.R. 2 should be in consideration for comeback player of the year. While the multiplayer is weak and the mood won't make people forget Dead Space any time soon, the solid action core makes it worth a play.
    Matt Bertz · Sep 22, 2009
    Reviewed on PC, PS3, X360
  • F.E.A.R. 2: Project Origin is a great game, despite its lackluster multiplayer component. The intense imagery and action is framed between gratifying exploratory segments that allow you to navigate and learn about the haunted world at your own pace. A coherent story holds the dizzying narrative together, which is something that the game’s predecessor sorely lacked. Ultimately, it delivers almost everything an atmospheric shooter should.
    Jim Sterling · Feb 17, 2009
    Reviewed on X360
    Read full review
  • F.E.A.R. 2 doesn’t depart much from the original formula, retaining what was good about the first game while punching up the weaker areas. The improved variety in weapons, locations, and enemies is great, but standards have increased a great deal since Alma’s debut. What you get is an atmospheric shooter with a lot of tried-and-true concepts that fails to push the envelope. Fans of horror and first-person shooters will find it a nice blend of the two.
    Game Trailers · Feb 13, 2009
    Reviewed on PC
  • I honestly think there are few developers today with both the technical and creative chops to establish such a specific tone as Monolith does so successfully with F.E.A.R. 2. Even though the ghost-story stuff ends up being about as threatening as a trip through The Haunted Mansion at Disneyland, and the tactical gameplay is softened up by an abundance of player-boosting pick-ups, F.E.A.R. 2 still puts on one hell of a show.
    Ryan Davis · Feb 12, 2009
    Reviewed on X360
    Read full review
  • FEAR 2 is more unnerving and unsettling than it is scary, but don't take that as a negative. You're not going to think Alma is hiding under your bed or in your closet, and you won't need someone to do a clean sweep of the house before entering at night, but while you're playing your heart rate will rise and you'll more than likely need to take regular breaks.
    Tom Orry · Feb 10, 2009
    Reviewed on PC, PS3, X360
    Read full review
  • Certainly the game is disturbing, but it is definitely not frightening. I think it's because there is so much action going on all the time that players actually become numb to the scare factor. As such, you'll want to pick up F.E.A.R. 2 because it is an outstanding FPS with a great ambience, not because it is a horror title that implements shooter mechanics. This is perhaps the biggest complaint I can muster for this title. Even still, I found the single-player compelling enough to recommend its purchase to anyone who likes to blow stuff up with a sense of purpose!
    Jonathan Marx · Feb 10, 2009
    Reviewed on PC, PS3, X360
    Read full review
  • IGN

    IGN

    8.3
    With F.E.A.R. 2, Monolith has crafted a solid follow-up to F.E.A.R. It's a good shooter, bordering on great at times, but it's not as groundbreaking as its predecessor. Still, it's definitely faithful to the idea of F.E.A.R., which is mainly trying to get under your skin using a combination of tried-and-true horror elements, not the least of which is a creepy little girl.
    Jason Ocampo · Feb 10, 2009
    Reviewed on PC, X360
    Read full review
  • It’s true that some of the changes in the new game seem like they were intended to address criticism of the first F.E.A.R.: tedious and claustrophobic environments, lack of enemy variety, and so on. Sadly, though these changes were made, the resulting sequel, while fun and well-crafted, seems to have lost sight of the strengths that made its predecessor so unique. Nevertheless, playing F.E.A.R. 2 is a worthwhile way to pass the time while we wait for the inevitable next installment.
    Kevin VanOrd · Feb 10, 2009
    Reviewed on PC, PS3, X360
    Read full review
  • FEAR 2 is not only a vast improvement over its predecessor; it’s an enormously superior first-person shooter, full-stop. Monolith have refined all of the elements that made FEAR such a great game to begin with, learning from their mistakes and building upon the formula to create the finest horror FPS we’ve ever played.
    Richard Walker · Feb 11, 2009
    Reviewed on PC
    Read full review
  • It's a checklist of genre-tropes, well performed. If you're just looking for more well-polished shooting, this will while away the hours pleasantly enough. If you've never played a first-person shooter before, you'll probably be in love - this is as archetypal a corridor-shooter as has ever been made, and there's a reason why it works. But for anyone who's been running down corridors with shotguns for most of their adult life, this is so uninspired that you worry for the spark of Monolith's soul.
    Kieron Gillen · Feb 10, 2009
    Reviewed on X360
    Read full review
View all 16 critic reviews
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Community Reviews


About the game


A routine assignment to locate the president of Armacham Technology Corporation in connection with an unfolding hostage crisis turns into a desperate battle for survival after an explosion decimates the city and unleashes Alma Wade, the terrifying supernatural menace at the center of Armacham's highly classified Project Origin. As Alma's power swells out of control, special forces Sgt. Michael Becket and his squad must battle through an apocalyptic landscape of shattered buildings and buckled streets in search of clues for how to destroy her. The more Becket learns about Armacham's secret experiments and reckless agenda, the more he begins to suspect that he's somehow linked to the crisis and may be the only one capable of averting total disaster.

Developer: Monolith Productions