

Platforms
- PCJan 25, 20138.3playscore8.117 Critics9.014.5K Players
- PlayStation 3Jan 15, 20138.2playscore8.125 Critics8.414K Players
- Xbox 360Jan 15, 20138.2playscore8.327 Critics8.323.5K Players
47 critic reviews · 34 community reviews across all platforms
Critic Reviews
- As with its forebears, DmC's story is mere set dressing, the backdrop to the real star of the show: the combat. This isn't a game of winning alone, but of doing so with panache, of mixing up your use of the numerous tools at your disposal to maximise your style rating in pursuit of a coveted SSS rank. That's more straightforward here by simple virtue of there being more toys than before.
Nathan Brown · Jan 29, 2013 Reviewed on PCRead full review - I should note that additional DLC is on the way, which should provide even more content to an already satisfying game. Devil May Cry has everything a solid action title should have including a responsive and exciting combat system accompanied by great looking visuals and a heavy soundtrack. This game is a great experience so early in 2013 and easy for me to recommend for you to buy.
Daniel Kozlowski · Jan 23, 2013 Reviewed on X360Read full review - DmC doesn't feel old and stale. It feels new and fresh and furious, eager to prove itself and more than capable. If you're an old DMC diehard, this new vision won't disappoint, it'll delight. The campaign is still on the short side, but new modes and secret challenges, plus a host of collectibles help to extend the action. Long loading times and other hang-ups can't take away from the fact that Dante's attitude is well-represented here in a furious, addictive, gorgeous ride through hell and back.
Daniel Bischoff · Jan 18, 2013 Reviewed on X360Read full review - DmC succeeds both in its story and in its brilliant combat, but it's a real shame its otherwise stylish visuals are undermined by numerous bugs. The frame rate flitters between playable and jerky, while many textures often load in slower than the rest of a scene, resulting in odd looking objects. There are also a few odd audio glitches, such as Dante's speech cutting off mid-sentence. These issues don't render the game unplayable, but they do make the PlayStation 3 version the weakest of the three.
Mark Walton · Jan 16, 2013 Reviewed on PC, PS3, X360Read full review - The combat in Devil May Cry gets to be repetitive when you play for too long in one sitting, but the missions are well designed for playing in short bursts and picking it back up later. If you're a fan of the genre or the franchise, or interested in learning the ropes, then DMC will not disappoint you. If you're easily frustrated, however, or you're not interested in hack-and-slashes in general, it is probably worth giving this a miss.
Joshua Vanderwall · Jan 16, 2013 Reviewed on X360Read full review - It's fast, hard and raunchy, so much so that any small inconsistencies are swallowed up by the next fight, new weapon or new ability. Its story seems crafted specifically for me, or at least for a market in which I am the target consumer. It pokes fun at the real-world machinations of bogus news networks, stars a confident, swagger-laden hunk with supernatural abilities, and leaves a wide array of weapons at the player's disposal. Each of these aspects on its own is a reason to get behind a game, but by far the most important one – for a Devil May Cry reboot especially – is the fighting.
Jessica Conditt · Jan 15, 2013 Reviewed on PC, PS3, X360 - Overall, I really enjoyed DmC. Yes, it's darker, grittier, and deals with more relevant issues, but it's still everything I want from a Devil May Cry game. It tells the tale of a cocky demon-hunting protagonist that saves the day through fast-paced, combo-centric action gameplay. If Capcom and Ninja Theory were trying to make a brand new Devil May Cry for a new generation, then they've certainly succeeded. I'd wholeheartedly recommend this game to any fan of the Devil May Cry series, or of action games in general.
Angelo M. D'Argenio · Jan 15, 2013 Reviewed on PS3Read full review - DmC: Devil May Cry is a successful reboot, and one that's worth experiencing regardless of whether you're a long-term fan of the franchise or not. The gameplay is more accessible than its peers, but that's no bad thing, and there's still plenty of depth and challenge on offer to delight hardcore players.
Sammy Barker · Jan 14, 2013 Reviewed on PS3Read full review - Long-time Devil May Cry fans unsure of Ninja Theory's treatment can abandon their fears. DmC hurls Dante into a newer, better world, complete with a glorious combat system and enough style to make old Dante proud. This is digital action at its finest, steeped in the blood of angels, spiced with gunpowder, and garnished with a middle finger.
Ryan Clements · Jan 14, 2013 Reviewed onRead full review - The last few missions aside, the mechanics, gameplay, and environments in Devil May Cry are exactly what I wanted. A reboot is a chance to revitalize a flagging series, and Ninja Theory has done that with a striking vision for the DMC universe and top-notch combat. Maybe this version of Devil May Cry will need rebooting in another 12 years, but for now, I can’t wait to see what’s next for Dante.
Joe Juba · Jan 14, 2013 Reviewed on PS3, X360
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Community Reviews
- Reviewed on PC
- Reviewed on PC
- Reviewed on PC
- Rated on PC
- Rated on X360
- Rated on X360
- Rated on PC
- Rated on PC
About the game
Trailers & Screenshots:
Players take on the role of Dante as he uses his powers and weaponry to fight against enemies and navigate the treacherous Limbo. Like previous games in the series, Dante can perform combos by attacking with his sword, Rebellion, and shooting with his twin pistols, Ebony and Ivory. New to the series are modifiers to Dante's moveset, known as Angel Mode and Devil Mode, activated by holding down one of the trigger buttons. When in Angel mode, Dante's sword attacks change to the Osiris, a speedy scythe type weapon, whilst Devil mode uses the slower but more powerful Arbiter.
Developer: Ninja Theory















