
Death Duel VR
Dog VR Game · Apr 15, 2025
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What is Death Duel VR
Death Duel VR is online medieval tournament game by its' nature. The main content is to bring the key features of medieval tournament into online PvP with supporting of VR controllers.
Key features:
Fencing with sword, shield, flail, polearm and etc.
Archery
Jousting
Online PvP
Currently only support One on One online duel with physics feature. Online PvP features total 8 maps at the moment for Playtest version, more will be coming.PvP Latency
Latency is inevitable in Online gameplay, and Host player has Advantage Of No Latency. In order to make online Match a FAIR FIGHT, the game ensures that both host player and client player fight at the same latency level, which means no matter how much lagging client player find between hit and inflicting damage, it would be the same for the host player. For the best experience, please try to play with people in the same city.Is there Singleplayer Content?
Yes, there are two singleplayer levels:
Training Mission: it's a simple map of village with dozens of training bots for new player to get started.
Challenge Mode - Island Raid: It's a procedural generated random island with more bandits and villages, there would be a different island everytime you play. It's for player to gain some extra credits and xp.
More Challenge is in development.
Demo Version: Only Knight and a basic horse is playable. Three online maps, Training Mission and Island Raid Challenge is available, but PROGRESS ARE NOT SAVED. Seven weapons are provided immediately on the weapon table, player is locked into Tier 3.
To report bugs please post them on Discord where I answer questions most of time.
Discord Server: https://discord.gg/RPMNvr49cu
How Does Game Work
Starting Up:
New player start with no weapon and no armor, after few matches with fists fighting, player will reach Tier 1 which is the minimum tier required to access Armoury Board.
Progressing:
Player will gain xp and credit points from each match either win or lose. XP is required to level up to higher tier to gain access of higher Tier of weapons and armors. Credit points are needed to buy the accessible weapons.
Match System:
In Tier Match, player can only join games hosted by player with same or higher tier.
In Free Match, no restriction on Tier which mean more xp and credit point for lower Tier players.
Combat System:
Physics: weapons will clash and slide on each other, so once weapon slides it is dynamic where it will land eventually, so try to make sure opponents' weapon to slide AWAY FROM you not CLOSE TO you in any clashing scenario.
Damage: Only Head and Body damage will kill a player. Damage on limbs will only cripple them, player with crippled arms can still slam the flail-like arms to do brawling damage. Player will fall flat on the ground and become immobile with crippled leg, and this is a good time to finish him off.
Anti-Spamming System: All attacks need to swing a reasonable distance with certain impact velocity to register damage. Wiggling weapons won't do No Damage.
Armour: Offers sectional protection which mean helmet only protects head, chest armour only protects torso, and etc. Armours provides best protection again cutting/slashing, poor protection against stabbing, and worst protection against blunt weapon.
Weapon: Hitting on the edge of the blade will do cutting damage, on the pointy tip of the weapon will do stabbing damage, on the flat side the blade will only do minimum basic damage. Generally, hand guard and hilt of two-handed weapons can do some blunt damage, the bigger weapon, the higher blunt damage. For example, a player with armored forearms will take extremely long time to cripple them by simply cutting and slashing, try hit armour with hilt or hand guard to do higher damage but risk is also higher.
Game Status;
Game is still WIP. More will be coming.
Scores by platform
| Platform | Critic | Gamer | Playscore |
|---|---|---|---|
| PC | No critic reviews yet | No ratings yet |
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