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Bioshock Infinite

9.2
•2013•
Mature
Bioshock Infinite
Bioshock Infinite

Platforms


  • PC
    Mar 26, 2013

    9.1
    playscore
    9.2
    38 Critics
    9.4
    91.5K Players
  • PlayStation 3
    Mar 26, 2013

    9.2
    playscore
    9.5
    22 Critics
    9.3
    26.7K Players
  • Xbox 360
    Mar 26, 2013

    9.1
    playscore
    9.4
    20 Critics
    9.0
    108K Players

51 critic reviews · 139 community reviews across all platforms

Critic Reviews


  • Infinite is a poorly conceived adventure that struggles to form a cohesive whole. By borrowing the core elements of BioShock but never working them properly into the narrative, the action is constantly at odds with the story. Infinite stands as one of the greatest disappointments in my gaming life because I know what Irrational is capable of and could only see the squandered potential of its latest foray.
    Tom Mc Shea · Oct 09, 2013
    Reviewed on PC
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  • BioShock Infinite also hits home runs in the visual and audio departments. Some of the framerate issues, backtracking, and that nasty glitch I encountered when I ran into the first fireman, cast somewhat of a shadow over the entire experience though. I also wish the game could have also been experienced in the form of a co-op mode. Nevertheless, at the end of the day BioShock Infinite is an excellent game and one where you should get your money’s worth.
    Trevor Houston · Apr 02, 2013
    Reviewed on X360
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  • BioShock Infinite is a sublime shooter set in a magical world. While the campaign’s final third never quite lives up to its breathtaking opening, there’s more than enough intrigue imprisoned within Columbia’s curious suspended districts to keep you compelled from the beginning right through to the very end.
    Sammy Barker · Apr 02, 2013
    Reviewed on PS3
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  • BioShock Infinite straddles more than one world: sometimes transcendent, often tedious. It’s a game about characters choosing to lie to themselves and create the narrative they wish their lives followed, rather than succumb to reality. That’s the story of the game itself, too, as Infinite often acts as though it’s deeper, more groundbreaking, more willing to be relevant to the world of the player and strong enough to comment on that world, than it is.
    Phil Hornshaw · Mar 29, 2013
    Reviewed on PC
  • At the end of the day, Ken Levine and the crew at Irrational Games have crafted an amazing journey through a fantastic city with two of the most compelling characters gaming has seen in a long while. We've waited for what seems like forever, but now that Infinite's finally flying across the gaming stratosphere, we're free to come along for the ride. Columbia may not really be heaven, but it's the closest we've come in a while.
    John Llewellyn Martin · Mar 29, 2013
    Reviewed on PS3
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  • BioShock Infinite is a game that has received a lot of hype. With our review publishing after the majority of other reviews had already given it a perfect score, I went into the game looking for the negatives. I wanted to find something wrong, some annoyance, or anything to not buy into the hype. Truth be told, the negatives are not to be found, or if they are, they are so minor that they do not at all mar the finish of the rest of the game.
    Chandler Wood · Mar 28, 2013
    Reviewed on PS3
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  • BioShock Infinite didn't have the same impact on me as the original BioShock. That is, perhaps, to be expected for a sequel--especially a sequel that stands nearly completely on its own. However, BioShock Infinite is one of the only truly complete gaming experiences. It hits every beat just right and left me actually caring about the characters, intrigued by the mysterious city, and perplexed by the convoluted story.
    Adam Dolge · Mar 27, 2013
    Reviewed on PS3
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  • Infinite improves on its predecessor in gameplay by leaps and bounds. Elizabeth is not the revolutionary AI partner you might have hoped for, but the animation work, art design, world, and narrative create a genuine connection between the player and the girl, whether or not you wipe away the debt.
    Daniel Bischoff · Mar 27, 2013
    Reviewed on PC
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  • The backgrounds are so insanely complex and detailed, with massive chunks of land that float through the sky and move around independently, that corners probably had to be cut somewhere so that our consoles didn’t simply buckle under the weight of all this stuff happening at once. And I’ll gladly take some pixilated textures over a small draw distance, which could have completely destroyed the entire feel of this painstakingly crafted environment.
    Josh Wirtanen · Mar 26, 2013
    Reviewed on X360
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  • In a sense, that beauty makes it even more of a shame that the writing doesn't manage to put all this spectacular work to better use. But it also means that these moments end up being emotional anyway. It's like a surreal arthouse movie where nothing really makes sense, but where each scene is strangely compelling nonetheless.
    Tom Francis · Mar 25, 2013
    Reviewed on PC
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Community Reviews


View all 142 community reviews

About the game


Set in 1912, the game has protagonist, former Pinkerton agent Booker DeWitt, sent to the floating air city of Columbia to find a young woman, Elizabeth, who has been held captive there for most of her life. Though Booker rescues Elizabeth, the two become involved with the city's warring factions: the nativist and elite Founders that rule Columbia and strive to keep its privileges for White Americans, and the Vox Populi, underground rebels representing the underclass of the city. During this conflict, Booker learns that Elizabeth possesses strange powers to manipulate "Tears" in the space-time continuum that ravage Columbia, and soon discovers her to be central to the city's dark secrets.

Developer: Irrational Games