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Tokyo Twilight Ghost Hunters

6.9
•2015•
Teen
Tokyo Twilight Ghost Hunters
Tokyo Twilight Ghost Hunters

Platforms


  • PlayStation 3
    Mar 10, 2015

    6.9
    playscore
    6.6
    7 Critics
    6.5
    82 Players
  • PS Vita
    Mar 10, 2015

    6.9
    playscore
    6.0
    8 Critics
    7.9
    161 Players

15 critic reviews · 0 community reviews across all platforms

Critic Reviews


  • Tokyo Twilight Ghost Hunters is certainly one of the most unique titles the Vita has seen or will see by far, and while it can take an astronomical amount of getting used to, it's absolutely worth investing time in.
    Brittany Vincent · Jun 01, 2015
    Reviewed on Vita
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  • Tokyo Twilight Ghost Hunters is certainly one of the most unique titles the Vita has seen or will see by far, and while it can take an astronomical amount of getting used to, it's absolutely worth investing time in. What other game is going to let you bite someone's nose in error when you meant to make a friendly gesture? I rest my case.
    Brittany Vincent · May 09, 2015
    Reviewed on Vita
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  • Tokyo Twilight Ghost Hunters is a nice addition to the Vita’s library, and is different from most games that are being released for the system lately - just don’t expect to be too impressed; ghosts exist, and middling games as well.
    Shizuka · May 04, 2015
    Reviewed on Vita
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  • Overall, Tokyo Twilight Ghost Hunters provides a refreshing experience for those looking for something a bit off the beaten path. If you enjoy a good story, with a bit of humour and strategy thrown in for good measure, then definitely give it a go. The well thought out characters, story and music all help to keep the game engaging, but the annoying battle system and strange choice of dialogue mechanics hold the title back from being as good as it could have been.
    Kim · Mar 26, 2015
    Reviewed on PS3
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  • ZTGD

    ZTGD

    5.5
    While not inherently bad, Tokyo Twilight Ghost Hunters doesn’t really stand out from the pack. It has very shallow visual novel aspects and an arbitrary response system that makes almost no sense. The combat is where most of the play time will be spent, and while simple in look and feel, it can get very complicated when it comes to planning and managing your party members.
    Drew Leachman · Mar 11, 2015
    Reviewed on PS3
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  • Despite its unconventional and sometimes frustrating RPG segments, Tokyo Twilight Ghost Hunters is a game I can easily recommend to visual novel fans and just fans looking for a unique story alike. The colorful cast of characters and TV show-like structure allow for the game to be taken in in quick little bites — which is perfect for those who don’t have the time to power through a long, drawn out narrative. Of course, the battle system might not be for everyone but once you get the hang of it, it isn’t so bad — if anything I applaud it for being so unique.
    Erren VanDuine · Mar 11, 2015
    Reviewed on PS3
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  • Those who adore digging deep into strategy games may enjoy the odd challenge, or find themselves completely mortified over how much luck is involved in every fight. Gamers in general are likely to find the experience feels strangely cheap. From the weirdly modified real photo backdrops to lack of in-game explanation for many different components, it’s hard to feel this product deserves any special recognition. It’s just not particularly fun.
    Marcus Estrada · Mar 04, 2015
    Reviewed on Vita
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  • The premise sounds promising, the style and design gorgeous, and the combat good in theory, yet somehow the final product is such a let-down. Original ideas are not necessarily good ones. While billed as a visual novel, this really feels nothing of the sort, and between the annoying combat, the stupid dialogue wheels, and the amount of grinding required, this adds up to a horrendous mess.
    Drew Hurley · Oct 14, 2016
    Reviewed on Vita
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  • Tokyo Twilight Ghost Hunters is the type of game that shows that the best ingredients can all be there, but something bad can still be made. For a story about ghosts, the narrative is very dry, long, and never engaging. Players are buried in endless 'depth,' which does not amount to anything because the battle system is truly just a case of swinging at the air, hoping the enemy walks into the attack.
    Eric Ace · May 06, 2015
    Reviewed on Vita
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  • Overall, it’s a game of two halves that just doesn’t quite come together. Some, like myself, will no doubt find themselves engrossed in the story, only to be disappointed by the trial-and-error labours of combat. Although I’m always keen to see the ways in which developers can expand on the traditional turn-based template, this is one instance in which it hasn’t worked, sadly putting a dampener on what is otherwise an enjoyable visual novel.
    Jim Hargreaves · Apr 09, 2015
    Reviewed on Vita
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Community Reviews


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About the game


One day, a transfer student arrives at Kurenai Academy in Shinjuku. During a tour of the school with the class president, Sayuri Mifune, they spot a ghost – a girl in a white dress. Moments later, an evil ghost in a red coat appears and attacks them. His classmate Masamune Shiga shows up with a mysterious woman named Chizuru Fukurai and, with the help of the new student, they exorcise the ghost. After the battle, Fukurai explains: “I’m the CEO of a company called Gate Keepers, Inc. We receive inquiries from people to defeat evil ghosts.” Shiga works part time for her. She tells the transfer student that he has the ability to sense ghosts, and invites him to join Gate Keepers. He accepts.

This is how the transfer student – you – starts life at Gate Keepers. That moment marks the start of his life-or-death battles against the ghosts that lurk in the darkness of Tokyo.

Developer: Toybox Inc.