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Rising Lords

•2020•
Teen
Rising Lords
Rising Lords

Platforms


  • PC
    May 27, 2020

    NA
    playscore
    NA
    0 Critics
    7.1
    810 Players
  • Xbox Series X|S
    Jan 18, 2024

    NA
    playscore
    NA
    0 Critics
    NA
    0 Players
  • Xbox One
    Jan 18, 2024

    NA
    playscore
    NA
    0 Critics
    NA
    0 Players
  • Nintendo Switch
    Jan 18, 2024

    NA
    playscore
    NA
    0 Critics
    NA
    0 Players

8 critic reviews · 0 community reviews across all platforms

Critic Reviews


  • Rising Lords is a hexagon-grid-based tactics game that introduces elements from Battle Brothers, Civilization, and chess to create a game that is rich in mechanics, but lacking in depth. Its medieval presentation and art style are a highlight, and there's a decent variety in the content offered. While it's fun for a couple of hours and up to a couple of days, the lack of a multiplayer scene or mod support seriously harms the longevity of the game.
    Hristijan Pavlovski · Mar 14, 2024
    Reviewed on PC
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  • I generally like deck-building, turn-based strategy games, but I had a hard time really getting into Rising Lords. It isn’t bad—with special nods to the visuals and overall playing time—but the clunky controls and overly busy mechanics prevent it from being all it could be.
    David Temple · Feb 19, 2024
    Reviewed on Switch
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  • The landscape of Medieval Europe goes perfectly with turn-based tactics and strategic gameplay. And although Argonwood has successfully tapped into that symbiosis, it hasn't quite made the most of it. While the resource management, city-building, and decision-making aspects of the game are highly addictive, they're often undermined by the strict structure and inflexible timelines of the campaign. The game's sandbox modes fare better, due to the freedom to play at your own pace. No matter the mode, though, combat isn't as evolved or nuanced as it could be, even if it looks great in action. All that said, the core of Rising Lords shows huge potential. With a better campaign, fewer technical hitches, and deeper combat options, it could be something special.
    Evan Norris · Feb 17, 2024
    Reviewed on Series X|S
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  • Rising Lords has an interesting world to explore, but it is for the most part locked behind a highly difficult campaign. With the struggles that come from just putting the game in sleep mode, the mediocre tutorial, and the overall poor performance, there's a feeling of an early access game given a full release too early. The bones of Rising Lord's are strong enough; with some effort and improvements, there's potential for new additions to the genre; however, the switch port just doesn’t hold up.
    Nathan Rudge · Feb 03, 2024
    Reviewed on Switch
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  • Mashing two genres together doesn’t always pay off, but in the case of Rising Lords, the end result is successful. The game provides a solid take on both genres, even if it doesn’t bring anything particularly revolutionary to the table. The occasional difficulty spike in the story campaign and the underwhelming sound design are minor blips in the grand scheme of things. Rising Lords has the potential to become a bona fide classic, thanks to its high degree of accessibility and replay value. Multiplayer mode and custom scenarios in particular provide plenty of reasons to keep returning to the game, with the core gameplay formula doing exactly what it needs to do.
    SebastiaanRaats · Jan 26, 2024
    Reviewed on PC
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  • Rising Lords is dedicated to fans of turn-based strategy with a historical element who don’t want to deal with unnecessary complexity. The game’s focus is on the economy and, specifically, the peasant-powered food supply. Small events can have big consequences and it is never easy to always give people full rations. The turn and hex-driven battles are also decent if lacking in surprises. The card system feels under-cooked. Rising Lords also offers players extra game modes, editors, and multiplayer, giving them multiple ways to engage with its core gameplay loops.
    Cosmin Vasile · Jan 19, 2024
    Reviewed on PC
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  • Attempting to punch above its serfdom beginnings, Rising Lords serves up a competent yet disappointingly hollow strategy experience. The tutorialisation will ward off many potential banners and despite a charming board game aesthetic, it struggles to consistently demonstrate its knightly qualities. With some time and reinforcements, there’s hope this young lord can achieve their lordly status, but it’s not quite yet.
    Miles Thompson · Jan 17, 2024
    Reviewed on PC
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  • Overall, I believe that Rising Lords has potential with some creative features. But the poor execution of these features makes the game a chore to play. Hopefully, Argonwood can fix a large amount of the issues this game faces to create a much more user-friendly game by the time of its release.
    Carlos Braadt · May 28, 2020
    Reviewed on PC
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About the game


The epic Rising Lords takes place in the fictional Northern Island Kingdom of Aubelin. For generations there has been no king, and the country is loosely ruled by the Council of Counts. The people are unhappy and the various regions are in a desolate and isolated state. The all-new story campaign accompanies the journey of Tankred of Tannheim, a young boy who must quickly learn to follow in his father's footsteps and protect his homeland from bandits and cultists. As Lord or Lady, lead your provinces to success by balancing production, resource gathering, construction, diplomacy, taxes and rations. Build mighty fortified cities, raise massive armies and use a variety of unique characters to triumph over your enemies. Manage your growing number of lands and people as you conquer neighboring territories, and engage in highly tactical grid and turn-based combat, using counters, skill cards and terrain to your advantage. Help your people become knights or sacrifice them on a battlefield far away, but be careful - even the most humble peasants will revolt... eventually. Challenge yourself and your friends with simultaneous cross-platform multiplayer, a map editor and multiple gameplay modes! The story campaign consists of a prologue and six chapters, not forgetting a challenge mode where waves of enemies appear at every turn, and a scenario mode where you can choose a map and battle up to three lords (or friends of yours).
Developer: Argonwood