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Ridge Racer

4.7
•2012•
Everyone10+
Ridge Racer
Ridge Racer

Platforms


  • PlayStation 5
    Jan 20, 2026

    NA
    playscore
    NA
    0 Critics
    NA
    0 Players
  • PlayStation 4
    Jan 20, 2026

    NA
    playscore
    NA
    0 Critics
    NA
    0 Players
  • PS Vita
    Mar 13, 2012

    4.7
    playscore
    4.3
    21 Critics
    4.6
    3.86K Players

21 critic reviews · 0 community reviews across all platforms

Critic Reviews


  • Visually, the game looks decent, with a frame rate that's smooth enough to convey a solid sense of speed. There's also a nice depth-of-field effect in place that makes distant objects appropriately blurry. But that's still not enough to make this feel like a worthwhile package. As a fan of Ridge Racer, the way the past few games have just rehashed existing track designs is borderline offensive. Packing up an even smaller list of old content and selling it at a "discount" price doesn't make this Vita version any better.
    Jeff Gerstmann · Mar 27, 2012
    Reviewed on Vita
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  • Ridge Racer is a disappointment on all fronts, and feels more like a horrible car wreck. While the racing itself is decent, it crashes dead smack into a brick wall of poor planning, lazy development, and a complete lack of content.
    Anthony Severino · Mar 14, 2012
    Reviewed on Vita
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  • IGN

    IGN

    3.0
    Ridge Racer on Vita is a baffling proposition: a racing game with barely any content. It might be cheap, but it’s inexcusably lazy. You run out of things to do within an hour or two, and after any longer, the prospect of racing any of the three tracks on the cart ever again is enough to make you feel slightly sick. Its social online structure is misguided and shallow, meaning that racing against others is neither easy nor fun, and there’s a total absence of a single-player mode.
    Keza Macdonald · Mar 09, 2012
    Reviewed on Vita
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  • Ridge Racer is a bold experiment with a proven franchise, but it hasn't turned out to be a particularly enticing deal. Releasing at a budget RRP is no excuse; Ridge Racer is devoid of content and modes as standard. It plays well, handles as you'd want it to and is as fun an arcade racer as ever, but there's just not enough here to hold interest for more than a few hours – unless you want to wait for all the downloadable content to arrive and reluctantly tip more money into it.
    Mike Mason · Mar 06, 2012
    Reviewed on Vita
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  • Not something you'd think would work, but the result is fast, pretty and supremely playable, perfect for keeping on your memory card and dipping into when you've got a few spare minutes. I know I sound mad when I say the lack of content doesn't kill it, but it truly doesn't. I can tell I'm going to be coming back to this for months, even without the extra tracks. This is a surprisingly fun game and I'm glad it exists. Good ol' Ridge Racer.
    Justin Towell · Feb 22, 2012
    Reviewed on Vita
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  • Ridge Racer Vita caters for that ‘having a Ridge Racer game at launch’ thing that Sony seem adamant that they’re sticking to, but it doesn’t tick all the boxes it needed to. I’ve put a lot of hours into this game since December, which surely counts for something, but ultimately – aside from leveling up and chipping in for my squad – it’s hard to see what I’ve really achieved.
    nofi · Feb 22, 2012
    Reviewed on Vita
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  • Putting its focus entirely on multiplayer, it’s hard to imagine how Ridge Racer’s upgrade system and online interface could have gone so wrong. With a paltry amount of tracks, the $30 price tag can’t be remotely justified, especially when those courses have just been dropped in from prior games.
    Game Trailers · Feb 22, 2012
    Reviewed on Vita
  • Coupled with the scandalous lack of content and compelling incentives to keep playing, Ridge Racer feels more like a cheap cash-in than a fully thought-out product. There isn't even a single new track for longtime fans to enjoy. If it were a cheap download, then it might be worth a punt, but even at its slightly "cut-down" price, it's a complete and utter rip-off. If you really, really, really need a Ridge Racer fix on the go, then it might be worth your time.
    Mark Walton · Feb 22, 2012
    Reviewed on Vita
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  • On the inside, Ridge Racer for the PS Vita looks to be a failure, but it has a lot of things going for it. Unfortunately, those things are decorated in a bunch of contradictive functions. The menu is streamlined and innovative, and the online experience is all but bad, but this outing doesn't have much curb appeal and owners don't want to invest in something that, to stay with the housing metaphor, feels like it's a one-bedroom apartment.
    Timothy Nunes · Feb 17, 2012
    Reviewed on Vita
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  • Maybe I’m wrong and Ridge Racer for the PlayStation Vita is just a game that is ahead of its time. Perhaps in the future games will purely revolve around online communities and content that is assembled in pieces while fully-fledged singleplayer content becomes a relic of a forgotten past. If that's the case, then I want no part of that future. I would choose a straight port of an old Ridge Racer game over this fragmented car-wreck any day of the week. I guess you can say “No” to a pretty face.
    Xavier Griffiths · Apr 18, 2012
    Reviewed on Vita
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About the game


A port of Ridge Racer, originally released on the PlayStation console, enhanced with up-rendering, rewind, quick save, and custom video filters.
Developer: Namco