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Proteus

7.6
•2013•
Everyone
Proteus
Proteus

Platforms


  • PC
    Jan 30, 2013

    7.6
    playscore
    7.8
    10 Critics
    7.5
    1.63K Players
  • PlayStation 3
    Oct 29, 2013

    7.4
    playscore
    7.7
    5 Critics
    7.0
    1.96K Players
  • PS Vita
    Oct 29, 2013

    7.1
    playscore
    7.5
    3 Critics
    6.6
    1.29K Players

17 critic reviews · 0 community reviews across all platforms

Critic Reviews


  • Proteus is a unique exploration title that demands very little skill but a great deal of imagination. It's both lively and lifeless at the same time, and its appeal will be very much determined by your mood. Its lack of structure and limited interactivity will undoubtedly deter some types of players – but the title's beautifully crafted and bizarrely empowering all the same. It all depends on whether you're open to the idea of something new.
    Greg Giddens · Oct 30, 2013
    Reviewed on PS3
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  • For myself, though, this was a throwback to my youth. The visuals, the chirpy tunes and the expansive exploration which invoked positive memories of my hiking trips to the Lakes with my Grandparents, whilst they made me walk up massive hills awhile losing myself amidst what there is actually to do.
    Paul Murphy · Oct 29, 2013
    Reviewed on Vita
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  • OPSM

    OPSM

    8.0
    Simple but wonderfully effective, combining ‘Ooh what’s that?’ invitations to explore with ‘Ooh isn’t that lovely’
    Joel Gregory · Oct 29, 2013
    Reviewed on PS3
  • Players on Proteus's forums mention a couple of surreal, well-hidden secrets, but my experience each time was largely identical, and I found no deeper meaning or binding narrative to the island's mysterious landmarks. Proteus is mood music. If you're looking for a soothing green oasis to return to every now and then, this will do the job nicely.
    Tom Senior · Mar 05, 2013
    Reviewed on PC
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  • Things do get a little old after you've gone through a number of cycles, but whatever the case, it's difficult to argue against the merits of experiencing Proteus at least once. You might just find something you like, something completely different, or something that emotionally affects you in ways you never thought possible from a video game. And that alone makes Proteus a winner.
    Gamespot Staff · Feb 13, 2013
    Reviewed on PC
    Read full review
  • While Proteus doesn't evoke a sense of lasting emotional impact, it provides a brief escape to zone out and let your senses soak in its world
    Daniel Bloodworth · Feb 12, 2013
    Reviewed on PC
  • Winter eventually comes, and Proteus ends without me finding the ending I had sought — I fail to break it or glean some new layer from the snow-covered fields and cloudy skies. I don’t manage to break the island. But while I am unable to affect the game, it does affect me — the new things I have seen were, at some points, beautiful in that video game sort of way.
    Phil Hornshaw · Feb 11, 2013
    Reviewed on PC
  • IGN

    IGN

    8.5
    Proteus is a beautiful getaway from gaming traditions. Just remember: you can look, but no touching.
    Nathan Grayson · Feb 08, 2013
    Reviewed on PC
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  • A childlike sense of amusement came over me while I explored the island in Proteus. Every time I saw something new in the distance, I got excited and had to see it up close. Proteus is a game that needs to be seen, experienced, and most of all, needs to be heard. Trust me, you'll want to wear headphones for this one.
    Patrick Hancock · Feb 08, 2013
    Reviewed on PC
    Read full review
  • Edge

    Edge

    8.0
    In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour
    Edge Staff · Jan 30, 2013
    Reviewed on PC
View all 17 critic reviews
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Community Reviews


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About the game


Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Developer: Ed Key and David Kanaga