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NeverDead

6.2
•2012•
Mature
NeverDead
NeverDead

Platforms


  • PlayStation 3
    Jan 31, 2012

    5.7
    playscore
    4.9
    16 Critics
    6.0
    282 Players
  • Xbox 360
    Jan 31, 2012

    6.2
    playscore
    5.1
    22 Critics
    7.9
    6.25K Players

34 critic reviews · 0 community reviews across all platforms

Critic Reviews


  • Edge

    Edge

    7.0
    NeverDead may have issues, then, but it should be commended for innovating in a genre muddied by wannabes without the confidence to experiment with the shooter’s ever-cloned DNA. In the end, NeverDead’s heart is in the right place: committed to entertaining you, no matter the cost – even if it means losing your head a few too many times along the way.
    Edge Staff · Feb 22, 2012
    Reviewed on X360
  • As much as I liked NeverDead for at least being something different, I found myself disappointed that for every interesting or cool thing NeverDead brings to the party, it falls short somewhere else. Whenever there's an interesting plot point, there's a scene with poorly-written dialogue. When there's a fun combat sequence or boss fight, there's a controller-throwing instance of wrestling with the game's camera while being eaten alive by some multi-toothed horror.
    Paul Goodman · Feb 17, 2012
    Reviewed on X360
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  • Ultimately NeverDead is a failed opportunity to do something special. Too many bad design choices hold back the overall experience. Repetitive gameplay, constantly having to recover your limbs, useless supporting characters, poor controls, the list goes on. The real curse for the main character isn’t immortality, but forever being a part of this game.
    Jason Jasicki · Feb 16, 2012
    Reviewed on X360
  • To conclude, NeverDead does very little to separate itself from the legion of sub-par, gimmick-tagged titles. The premise of playing as an immortal protagonist who can reassemble parts of his anatomy is likely to catch out a number of curious gamers, but it’s a concept that fails to shine amidst a crowd of poor design choices and a complete lack of narrative engagement.
    Jim Hargreaves · Feb 14, 2012
    Reviewed on PS3
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  • Konami, I know you’ve been making games for years. We all really enjoyed the arcade games you’ve graced us with through the decades. Teenage Mutant Ninja Turtles will live in our hearts forever. You had X-Men, Dance Dance Revolution, ESPN NFL Primetime, and of course your golden egg, the Metal Gear Solid series. But please, can we say NeverDead never happened, never alive? Chalk this one up, call it a tax write-off, and get back on the horse of awesomeness.
    Devin Charles · Feb 10, 2012
    Reviewed on X360
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  • NeverDead is an embarrassment fit only for mockery. Sometimes, when I use the word ridiculous, I mean it in a positive way. With this game, I mean it with sneering contempt. NeverDead is a ridiculous videogame, one that is so clumsy, bedraggled, and neglectful that I am furious it exists, let alone carries an asking price of $59.99.
    Jim Sterling · Feb 08, 2012
    Reviewed on X360
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  • The worst part, though, is when Bryce’s head gets knocked off, which happens at least a few times in every fight. Left as a slow-rolling cranium, he has to reattach to his body before he can keep fighting. As he rolls along, small enemies will attempt to suck him up, leading to a quicktime event that, upon failure, means death for Bryce. It’s one of the most frustrating design decisions we’ve experienced in a while.
    Taylor Cocke · Feb 03, 2012
    Reviewed on X360
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  • Like flowers in a trash dump, the fragrance of NeverDead’s high points is overpowered by the tons of garbage surrounding them. Even the most worthwhile moments are awkwardly handled, and there’s nothing fun or helpful about having your body torn apart over and over again.
    Game Trailers · Feb 02, 2012
    Reviewed on X360
  • Nothing about NeverDead works, even when it's working as intended. No amount of perfunctory challenge maps can make up for a game design so functionally lazy, so utterly indifferent to your enjoyment, that it can't even be bothered to make its lone gimmick work even slightly well within its hacked-together world. If the developers in charge of NeverDead didn't care enough to make it a remotely enjoyable experience, why should you care enough to bother with it?
    Alex Navarro · Feb 02, 2012
    Reviewed on X360
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  • That’s about all NeverDead has going for it: clever bosses and moments when dismemberment is entertaining. This is not a show stopper or a sleeper hit, but perhaps it’s campy enough to warrant an investigation for those truly devoted to this genre. If you care little for a good story, solid combat mechanics, and good writing then there’s probably something here for you.
    Adam Dolge · Feb 02, 2012
    Reviewed on PS3
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Community Reviews


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About the game


Over 500 years have passed since a mortal named Bryce Boltzmann endured a life-altering tragedy at the hands of Astaroth, the Demon King. His wife murdered, left defeated and rendered immortal, he now moves through life without aspirations other than finding his next drink. Alongside the clandestine group, National Anti-Demon Agency, he pursues redemption through the extermination of demonic forces along with his agency partner, Arcadia.

Developer: Rebellion